Search found 980 matches

by sdrplay
Mon Oct 12, 2015 3:38 pm
Forum: Code Corner
Topic: OSX libmirsdr_api.so unsupported file format?
Replies: 3
Views: 15570

Re: OSX libmirsdr_api.so unsupported file format?

Hello Jazzkutya,

When did you download the API? It now installs from .pkg file with the correct filenames etc. to be compatible with the Linux version. Please confirm whether you see the same with the latest install (there should be no reference to libmir_sdr any more.

Best regards,

SDRplay Support
by sdrplay
Sat Oct 10, 2015 8:04 am
Forum: Code Corner
Topic: OS X API version
Replies: 2
Views: 13895

Re: OS X API version

Sorry for the delay in getting this sorted. The Mac API is now delivered in a pkg format. Please let us know what you think. We will be including the SoapySDRPlay with the API installer as we try to make the non-Windows flow as easy as to access as the Windows one. We really appreciate everyone's pa...
by sdrplay
Fri Oct 09, 2015 10:13 pm
Forum: SDRplay News
Topic: New native SDR# plugin
Replies: 0
Views: 11494

New native SDR# plugin

We've released the SDR# plugin for the RSP (for SDR# v1400+) on the 'Start Here' guide (http://www.sdrplay.com/starthere.html) or http://www.sdrplay.com/windows.html Important information regarding the new native SDR# plugin... Please note that because of time constraints, this new native plugin doe...
by sdrplay
Wed Oct 07, 2015 4:48 pm
Forum: SDRplay related
Topic: driver issues
Replies: 5
Views: 16608

Re: driver issues

Hi Kim,

I replied to you via email.

Best regards,

SDRplay Support
by sdrplay
Tue Oct 06, 2015 12:18 pm
Forum: Code Corner
Topic: MacPorts sdrplay support for gr-osmosdr
Replies: 2
Views: 13784

Re: MacPorts sdrplay support for gr-osmosdr

I've had some issues producing the latest Mac build of the API but they are resolved, so that will be released today. As far as obtaining the API is concerned, we request serial number information for support purposes. There is a button to obtain the API on trial if you have not received your RSP ye...
by sdrplay
Fri Oct 02, 2015 9:00 pm
Forum: SDRplay News
Topic: Interactive 'Start Here' system
Replies: 0
Views: 10367

Interactive 'Start Here' system

We have released an interactive 'Start Here' system on the website. Designed to help our customers get up and running as quickly as possible and route them to the appropriate support help if needed. We're still adding information to it, but let us know if you have any comments on it. It can be acces...
by sdrplay
Fri Sep 25, 2015 6:20 am
Forum: Code Corner
Topic: Linux API version
Replies: 2
Views: 13280

Re: Linux API version

The only difference between the Linux API and the Windows API is the missing gap coverage. I was including this in the new installer but I'm happy to post up the new API in the old installer. I can do this today. Sorry about that.

Best regards,

SDRplay Support
by sdrplay
Thu Sep 24, 2015 8:58 pm
Forum: SDRplay related
Topic: SDRPLAY DOES NOT WORK
Replies: 3
Views: 13609

Re: SDRPLAY DOES NOT WORK

Sorry to hear you have had problems getting up and running. If you want to contact support@sdrplay.com they will be happy to help you. You have 14 days after you purchased the device to return it for a refund if you are really don't want to spend any more time on it - just send an email to admin@sdr...
by sdrplay
Tue Sep 22, 2015 12:52 am
Forum: Code Corner
Topic: Linux
Replies: 54
Views: 199342

Re: Linux

Mirics have been evaluating your modifications Doug and have made some further changes. Here is the latest code... https://github.com/SDRplay/gr-osmosdr/tree/sdrplay_support Only the sdrplay_source_c.cc file has changed in lib/sdrplay They will continue to look at it but if you have any feedback on ...
by sdrplay
Sun Sep 13, 2015 5:36 pm
Forum: General
Topic: SDRPlay on Mac OSX
Replies: 61
Views: 181168

Re: SDRPlay on Mac OSX

Depends what you mean by working. The device does work and we do support the API natively on the Mac. If you take the API library from the SDRplay website (http://www.sdrplay.com/mac.html), the following code will work. It just grabs 1024 packets, but you get the idea. // Test code for the forum (no...