Hello Jazzkutya,
When did you download the API? It now installs from .pkg file with the correct filenames etc. to be compatible with the Linux version. Please confirm whether you see the same with the latest install (there should be no reference to libmir_sdr any more.
Best regards,
SDRplay Support
Search found 980 matches
- Mon Oct 12, 2015 3:38 pm
- Forum: Code Corner
- Topic: OSX libmirsdr_api.so unsupported file format?
- Replies: 3
- Views: 15601
- Sat Oct 10, 2015 8:04 am
- Forum: Code Corner
- Topic: OS X API version
- Replies: 2
- Views: 13928
Re: OS X API version
Sorry for the delay in getting this sorted. The Mac API is now delivered in a pkg format. Please let us know what you think. We will be including the SoapySDRPlay with the API installer as we try to make the non-Windows flow as easy as to access as the Windows one. We really appreciate everyone's pa...
- Fri Oct 09, 2015 10:13 pm
- Forum: SDRplay News
- Topic: New native SDR# plugin
- Replies: 0
- Views: 11502
New native SDR# plugin
We've released the SDR# plugin for the RSP (for SDR# v1400+) on the 'Start Here' guide (http://www.sdrplay.com/starthere.html) or http://www.sdrplay.com/windows.html Important information regarding the new native SDR# plugin... Please note that because of time constraints, this new native plugin doe...
- Wed Oct 07, 2015 4:48 pm
- Forum: SDRplay related
- Topic: driver issues
- Replies: 5
- Views: 16621
Re: driver issues
Hi Kim,
I replied to you via email.
Best regards,
SDRplay Support
I replied to you via email.
Best regards,
SDRplay Support
- Tue Oct 06, 2015 12:18 pm
- Forum: Code Corner
- Topic: MacPorts sdrplay support for gr-osmosdr
- Replies: 2
- Views: 13803
Re: MacPorts sdrplay support for gr-osmosdr
I've had some issues producing the latest Mac build of the API but they are resolved, so that will be released today. As far as obtaining the API is concerned, we request serial number information for support purposes. There is a button to obtain the API on trial if you have not received your RSP ye...
- Fri Oct 02, 2015 9:00 pm
- Forum: SDRplay News
- Topic: Interactive 'Start Here' system
- Replies: 0
- Views: 10380
Interactive 'Start Here' system
We have released an interactive 'Start Here' system on the website. Designed to help our customers get up and running as quickly as possible and route them to the appropriate support help if needed. We're still adding information to it, but let us know if you have any comments on it. It can be acces...
- Fri Sep 25, 2015 6:20 am
- Forum: Code Corner
- Topic: Linux API version
- Replies: 2
- Views: 13311
Re: Linux API version
The only difference between the Linux API and the Windows API is the missing gap coverage. I was including this in the new installer but I'm happy to post up the new API in the old installer. I can do this today. Sorry about that.
Best regards,
SDRplay Support
Best regards,
SDRplay Support
- Thu Sep 24, 2015 8:58 pm
- Forum: SDRplay related
- Topic: SDRPLAY DOES NOT WORK
- Replies: 3
- Views: 13617
Re: SDRPLAY DOES NOT WORK
Sorry to hear you have had problems getting up and running. If you want to contact support@sdrplay.com they will be happy to help you. You have 14 days after you purchased the device to return it for a refund if you are really don't want to spend any more time on it - just send an email to admin@sdr...
- Tue Sep 22, 2015 12:52 am
- Forum: Code Corner
- Topic: Linux
- Replies: 54
- Views: 199547
Re: Linux
Mirics have been evaluating your modifications Doug and have made some further changes. Here is the latest code... https://github.com/SDRplay/gr-osmosdr/tree/sdrplay_support Only the sdrplay_source_c.cc file has changed in lib/sdrplay They will continue to look at it but if you have any feedback on ...
- Sun Sep 13, 2015 5:36 pm
- Forum: General
- Topic: SDRPlay on Mac OSX
- Replies: 61
- Views: 181277
Re: SDRPlay on Mac OSX
Depends what you mean by working. The device does work and we do support the API natively on the Mac. If you take the API library from the SDRplay website (http://www.sdrplay.com/mac.html), the following code will work. It just grabs 1024 packets, but you get the idea. // Test code for the forum (no...